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With a decade of solo, remote, and in-office experience doing game design, content design, quality assurance, production, community management, running convention booths, and streaming, I’m perfectly suited for any size of team, on projects of any scope and scale! 

Game Design
 – Core Gameplay Mechanics and Features
 – Player Movement, Combat, and Navigation
 – Creating Engaging Moment-To-Moment Action 
 – Crafting, Attributes, and Inventory Systems
 – Difficulty and Reward/Upgrade Progression
 – Scalable Puzzles, Encounters, and Challenges
 – User Interface Supporting Multiple Input Types
 – Experience in 3D Engines Like Unity and Unreal
 – Developing for PC, Consoles, Mobile, and VR
 – User Experience and Onboarding Tutorials
 – Designing for Concrete and Abstract Games

Content Design 
 – Universe, Event, and Historical Lore
 – Quests, Events, and Points of Interest
 – Narrative and Dialogue Design
 – Player and NPC History, Goals, and Personality
 – Defining Flora and Fauna in Gameplay Areas

Level Design
 – Graybox for Layout, Encounter, and Rewards
 – Defining and Tuning New Forms of Encounters
 – Progressive Waves for Puzzle/Defense Games
 – 2D Arcade Action and Puzzle Platformer Games
 – Designing Layouts for VR Environments

Production

 – Tracking Projects from Inception to Release
 – Collaborating with Art, Design, and Engineering
 – Tracking Tasks, Issues, and Project Status
 – Using JIRA, Airtable, Trello, and Google Sheets 
 – Maintaining Platform-Specific Store Pages
 – Planning and Running Convention/Event Booths

 

Quality Assurance
 – Blackbox, Graybox, and Whitebox Testing 
 – Taking Charge of Specific Issue Categories
 – Device Input and Resolution Compliance
 – Platform Standards Compliance Testing
 – Engine Update and Regression Testing

Community Management
 – Maintaining Social Media Activity
 – Gameplay Livestreams and Developer Updates
 – Weekly Development Update Blogs
 – Forum Engagement and Management
 – Customer Support and Issue Resolution